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Sunday, 30 April 2017
Saturday, 29 April 2017
Atari Personal Computers. Apparently, you don't have to be a genius to use one :) #fb #tweet #blog #atari
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Friday, 28 April 2017
Caption this: #fb #tweet #blog #nintendo #nes #mario #marioworld #nintendoenterainmentsystem
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Magnetron - (Firebird, 1988) Magnetron by Graftgold/Firebird is another one of those games that I never seemed to get my hands on back in the day. Being a big fan of Steve Turner & Andrew Braybrook, I'm surprised I never tried to get hold of this game. It was supposed to be a kind of '3D Paradroid', which sounds brilliant, but it really never hit the mark... Graphically it's very good with typical isometric bas-relief style backgrounds and sprites, but the control method is clumsy and frustrating, so navigating the slim corridors and ramps with your droid can be a nightmare sometimes. The aim is to locate the reactors on each level and disable them by altering the current to overload them. There are only a few levels to beat, but it's very difficult, mainly due to the control method. It's a game that should have been a classic but ends up being for all its good looks and technical excellence a mediocre game. #fb #tweet #blog
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Thursday, 27 April 2017
Madballs - (Ocean, 1988) Madballs is a series of toy rubber balls originally created by AmToy, a subsidiary company of American Greetings in the mid-1980s, later being revived by Art Asylum (2007-2008) and Just Play, Inc. (2017–present). The toys incorporated gross-out humor in the vein of Wacky Packages and Garbage Pail Kids. Each ball had a character synopsis and an odd name. The toyline was later turned into an animated television series, a series of comics and a video game (which contained some elements from the cartoon) for the ZX Spectrum, Amstrad CPC and Commodore 64. #fb #tweet #blog
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Wednesday, 26 April 2017
Elite Collection #fb #tweet #blog #elite #paperboy #ghostsngoblins #bombjack #airworlf #commando #battleships
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Tuesday, 25 April 2017
M.A.C.H: Maneuverable Armed Computer Humans - (Starvision, 1987) MACH: Maneuverable Armed Computer Humans is a game shooter scrolling science fiction published in 1987 for the Commodore 64, the first product of the Danish Starvision. The magazine Zzap!64 issue 35 judged him like Last Mission, but not very interesting and very hard, and got excellent reviews in the Danish IC RUN and computers. #fb #tweet #blog
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Monday, 24 April 2017
LED Storm - (Capcom, 1989) LED Storm, known as Mad Gear in Japan, is an arcade game released in 1989. The acronym "LED" stands for "Laser Enhanced Destruction".Led Storm Art It is a vertical scrolling racing game. The player has top view and control of the car for speed, left, right, and jump. The player races across various courses and can force other cars off the road or jump on top of them. #fb #tweet #blog
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Sunday, 23 April 2017
Armalyte - (Thalamus, 1988) Armalyte is a left-to-right scrolling shooter in the style of Gradius, including a weapons upgrade feature and large end-of-level bosses. Armalyte was released for the Commodore 64 by Thalamus Ltd, their sixth software release. It was marketed by Thalamus as the sequel to Delta, which was also a left-to-right horizontally scrolling shoot 'em up, but Delta was created by a different programming team. The in-game credits list the members of Cyberdyne Systems as John Kemp (systems programming), Dan Phillips (main programming), and Robin Levy (all graphics, attack waves, level design). Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon. On its release, Armalyte retailed for £9.99 and £12.99 for the cassette and disk versions, respectively, in the United Kingdom. #fb #tweet #blog
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Saturday, 22 April 2017
Hunter's Moon - (Thalamus, 1987) Despite the game being a single ~64kb binary (many C64 games loaded each level separately from the storage device), the game world is large: there are 128 levels divided into 32 star systems. Along with The Sentinel, it is one of the best examples of the use of procedural content generation in early computer games. Each level takes place in a void with two-dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in the current star system and pass on to the next, allowing skilled players to advance the game quicker. The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64. According to the game's creator Martin Walker, Hunter's Moon was inspired by the children's game Spirograph. #fb #tweet #blog
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Quickshot Joystick! Who had one of these? #fb #tweet #blog #quickshot
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Friday, 21 April 2017
IK+ (System 3, 1987) International Karate +, often abbreviated as IK+, is a karate fighting video game published in 1987 by System 3, originally for the Commodore 64, Amstrad CPC and ZX Spectrum. It has since been ported to a number of other platforms. The Commodore 64 version was released in the U.S. under the title Chop N' Drop. #fb #tweet #blog
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Hostages (Infogrames, 1989) Hostages is an action video game developed by New Frontier and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, NES and ZX Spectrum platforms in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France; the NES port was titled Rescue: The Embassy Mission. #fb #tweet #blog
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Gauntlet II (Atari, 1986) The gameplay is very similar to the original Gauntlet, a top-down dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue. #fb #tweet #blog
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Thursday, 20 April 2017
Alien Syndrome (Sega, 1987) Two players control two soldiers, named Ricky and Mary, who fight their way through large eight-way scrolling levels while rescuing their comrades who are being held by aliens. After they have rescued a certain number of hostages, the exit opens and they can pass through it in order to fight the end-of-level guardian. If this monstrosity is defeated, they are then able to move onto the next stage. Alien Syndrome features two player simultaneous gameplay and pickups which assist the player, including better weapons and maps of the current level. #fb #tweet #blog
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Saturday, 15 April 2017
Love a good game delivery on my day off :)⠀ ⠀ #fb #blog #tweet #impossamole
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Friday, 14 April 2017
Turbo OutRun (Sega, 1989)⠀ ⠀ Turbo OutRun is a 1989 arcade racing game released by Sega. A follow-up to 1986's Out Run, it was released as a dedicated game, as well as an upgrade kit for the original Out Run board.⠀ ⠀ Like it predecessor, Turbo OutRun has players driving a Ferrari, this time a Ferrari F40. Players now traverse a set route across the entire continental United States from New York City to Los Angeles instead of the branching paths of the first game. In addition to a time limit, Turbo OutRun also adds a computer-controlled opponent driving a Porsche 959. The "Turbo" in the title also plays a factor as players can now press a button to receive a brief turbo boost of speed. Various power-ups which increase the vehicle's attributes can now be chosen at various stages of the game.⠀ ⠀ Ports of Turbo OutRun were released for personal computers, as well as Sega's own Master System and Mega Drive.⠀ ⠀ #fb #blog #tweet
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Tuesday, 11 April 2017
Parallax (Ocean, 1986)⠀ ⠀ Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling, which gives the illusion of depth to side-scrolling video games. On release, reviews praised the game's mix of traditional side-scrolling action and adventure game-inspired puzzles.⠀ ⠀ #fb #blog #tweet
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Monday, 10 April 2017
Sam's Journey⠀ ⠀ The amazing looking loading screen is now complete for this gorgeous looking new Commodore 64 game from Knights of Bytes.⠀ ⠀ http://ift.tt/2pjHCDp https://twitter.com/knightsofbytes @knightsofbytes⠀ http://ift.tt/2ooD2Xj ⠀ #fb #blog #tweet #samsjourney #knightsofbytes
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Friday, 7 April 2017
Monday, 3 April 2017
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