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Saturday, 5 August 2017
Sunday, 30 July 2017
Let's see some love for the speccy!! . . . #fb #blog #tweet #spectrum #zxspectrum
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Tuesday, 27 June 2017
Snes mini confirmed for September Launch. Will you be wanting one? #snes #snesmini #fb #tweet #blog
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Sunday, 21 May 2017
Sunday, 7 May 2017
R-Type - (Irem, 1987) R-Type is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named the R-9 to defend humanity against a mysterious powerful alien life-form known as the "Bydo". The game is notable for programming which was ambitious for the time, with a wide range of both power-ups and enemies, as well as levels of varying design and length, and sprites larger than a single screen. #fb #tweet #blog
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Saturday, 6 May 2017
Frogger - (Sega, 1981) Frogger is a 1981 arcade game developed by Konami. It was licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. The Frogger arcade version is an early example of a game with more than one CPU, as it used two Z80 processors. By 2005, Frogger in its various home video game incarnations had sold 20 million copies worldwide, including 5 million in the United States. #fb #tweet #blog
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GridRunner - (Jeff Minter, 1982) Gridrunner is a series of shoot 'em up games written by Jeff Minter. The original Gridrunner was published for various 8-bit systems in 1982 and 1983 with Gridrunner 2 following in 1983. A third installation, Voidrunner was released in 1987. Confusingly, Gridrunner 2 was released in the US under the name Attack of the Mutant Camels, which was also the title used for a totally different game released the same year by Minter. The original game was written in a week. The series was revived in 2002 with Gridrunner++, for modern platforms, and followed by later games in the series. In August 2012, a Mac OS X port was released via the Mac App Store. #fb #tweet #blog
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Friday, 5 May 2017
Thursday, 4 May 2017
Wednesday, 3 May 2017
Rastan - (Imagine, 1987) Rastan Saga released as Rastan outside of Japan is a fantasy-themed side-scrolling action game originally released for the arcades in 1987 by Taito and later ported to various platforms. [1] The player controls a barbarian warrior who has embarked on a quest to slay a dragon. While on his way to the dragon's lair, Rastan must fight hordes of enemy monsters based on mythical creatures such as chimeras and harpies. #fb #tweet #blog
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Tuesday, 2 May 2017
Last Ninja 2 - (System 3, 1988) Last Ninja 2: Back with a Vengeance is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game The Last Ninja. The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply The Last Ninja. In 1990, the Last Ninja Remix edition of the game was re-released for 8-bit systems. #fb #tweet #blog
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Monday, 1 May 2017
Tetris - (Mirror Soft, 1984) Tetris was the first entertainment software to be exported from the USSR to the US, where it was published by Spectrum HoloByte for Commodore 64 and IBM PC. The Tetris game is a popular use of tetrominoes, the four-element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name was given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity. #fb #tweet #blog
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Sunday, 30 April 2017
Saturday, 29 April 2017
Atari Personal Computers. Apparently, you don't have to be a genius to use one :) #fb #tweet #blog #atari
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Friday, 28 April 2017
Caption this: #fb #tweet #blog #nintendo #nes #mario #marioworld #nintendoenterainmentsystem
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Magnetron - (Firebird, 1988) Magnetron by Graftgold/Firebird is another one of those games that I never seemed to get my hands on back in the day. Being a big fan of Steve Turner & Andrew Braybrook, I'm surprised I never tried to get hold of this game. It was supposed to be a kind of '3D Paradroid', which sounds brilliant, but it really never hit the mark... Graphically it's very good with typical isometric bas-relief style backgrounds and sprites, but the control method is clumsy and frustrating, so navigating the slim corridors and ramps with your droid can be a nightmare sometimes. The aim is to locate the reactors on each level and disable them by altering the current to overload them. There are only a few levels to beat, but it's very difficult, mainly due to the control method. It's a game that should have been a classic but ends up being for all its good looks and technical excellence a mediocre game. #fb #tweet #blog
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Thursday, 27 April 2017
Madballs - (Ocean, 1988) Madballs is a series of toy rubber balls originally created by AmToy, a subsidiary company of American Greetings in the mid-1980s, later being revived by Art Asylum (2007-2008) and Just Play, Inc. (2017–present). The toys incorporated gross-out humor in the vein of Wacky Packages and Garbage Pail Kids. Each ball had a character synopsis and an odd name. The toyline was later turned into an animated television series, a series of comics and a video game (which contained some elements from the cartoon) for the ZX Spectrum, Amstrad CPC and Commodore 64. #fb #tweet #blog
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Wednesday, 26 April 2017
Elite Collection #fb #tweet #blog #elite #paperboy #ghostsngoblins #bombjack #airworlf #commando #battleships
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Tuesday, 25 April 2017
M.A.C.H: Maneuverable Armed Computer Humans - (Starvision, 1987) MACH: Maneuverable Armed Computer Humans is a game shooter scrolling science fiction published in 1987 for the Commodore 64, the first product of the Danish Starvision. The magazine Zzap!64 issue 35 judged him like Last Mission, but not very interesting and very hard, and got excellent reviews in the Danish IC RUN and computers. #fb #tweet #blog
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Monday, 24 April 2017
LED Storm - (Capcom, 1989) LED Storm, known as Mad Gear in Japan, is an arcade game released in 1989. The acronym "LED" stands for "Laser Enhanced Destruction".Led Storm Art It is a vertical scrolling racing game. The player has top view and control of the car for speed, left, right, and jump. The player races across various courses and can force other cars off the road or jump on top of them. #fb #tweet #blog
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Sunday, 23 April 2017
Armalyte - (Thalamus, 1988) Armalyte is a left-to-right scrolling shooter in the style of Gradius, including a weapons upgrade feature and large end-of-level bosses. Armalyte was released for the Commodore 64 by Thalamus Ltd, their sixth software release. It was marketed by Thalamus as the sequel to Delta, which was also a left-to-right horizontally scrolling shoot 'em up, but Delta was created by a different programming team. The in-game credits list the members of Cyberdyne Systems as John Kemp (systems programming), Dan Phillips (main programming), and Robin Levy (all graphics, attack waves, level design). Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon. On its release, Armalyte retailed for £9.99 and £12.99 for the cassette and disk versions, respectively, in the United Kingdom. #fb #tweet #blog
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Saturday, 22 April 2017
Hunter's Moon - (Thalamus, 1987) Despite the game being a single ~64kb binary (many C64 games loaded each level separately from the storage device), the game world is large: there are 128 levels divided into 32 star systems. Along with The Sentinel, it is one of the best examples of the use of procedural content generation in early computer games. Each level takes place in a void with two-dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in the current star system and pass on to the next, allowing skilled players to advance the game quicker. The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64. According to the game's creator Martin Walker, Hunter's Moon was inspired by the children's game Spirograph. #fb #tweet #blog
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Quickshot Joystick! Who had one of these? #fb #tweet #blog #quickshot
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Friday, 21 April 2017
IK+ (System 3, 1987) International Karate +, often abbreviated as IK+, is a karate fighting video game published in 1987 by System 3, originally for the Commodore 64, Amstrad CPC and ZX Spectrum. It has since been ported to a number of other platforms. The Commodore 64 version was released in the U.S. under the title Chop N' Drop. #fb #tweet #blog
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Hostages (Infogrames, 1989) Hostages is an action video game developed by New Frontier and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, NES and ZX Spectrum platforms in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France; the NES port was titled Rescue: The Embassy Mission. #fb #tweet #blog
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Gauntlet II (Atari, 1986) The gameplay is very similar to the original Gauntlet, a top-down dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue. #fb #tweet #blog
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Thursday, 20 April 2017
Alien Syndrome (Sega, 1987) Two players control two soldiers, named Ricky and Mary, who fight their way through large eight-way scrolling levels while rescuing their comrades who are being held by aliens. After they have rescued a certain number of hostages, the exit opens and they can pass through it in order to fight the end-of-level guardian. If this monstrosity is defeated, they are then able to move onto the next stage. Alien Syndrome features two player simultaneous gameplay and pickups which assist the player, including better weapons and maps of the current level. #fb #tweet #blog
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Saturday, 15 April 2017
Love a good game delivery on my day off :)⠀ ⠀ #fb #blog #tweet #impossamole
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Friday, 14 April 2017
Turbo OutRun (Sega, 1989)⠀ ⠀ Turbo OutRun is a 1989 arcade racing game released by Sega. A follow-up to 1986's Out Run, it was released as a dedicated game, as well as an upgrade kit for the original Out Run board.⠀ ⠀ Like it predecessor, Turbo OutRun has players driving a Ferrari, this time a Ferrari F40. Players now traverse a set route across the entire continental United States from New York City to Los Angeles instead of the branching paths of the first game. In addition to a time limit, Turbo OutRun also adds a computer-controlled opponent driving a Porsche 959. The "Turbo" in the title also plays a factor as players can now press a button to receive a brief turbo boost of speed. Various power-ups which increase the vehicle's attributes can now be chosen at various stages of the game.⠀ ⠀ Ports of Turbo OutRun were released for personal computers, as well as Sega's own Master System and Mega Drive.⠀ ⠀ #fb #blog #tweet
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Tuesday, 11 April 2017
Parallax (Ocean, 1986)⠀ ⠀ Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling, which gives the illusion of depth to side-scrolling video games. On release, reviews praised the game's mix of traditional side-scrolling action and adventure game-inspired puzzles.⠀ ⠀ #fb #blog #tweet
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Monday, 10 April 2017
Sam's Journey⠀ ⠀ The amazing looking loading screen is now complete for this gorgeous looking new Commodore 64 game from Knights of Bytes.⠀ ⠀ http://ift.tt/2pjHCDp https://twitter.com/knightsofbytes @knightsofbytes⠀ http://ift.tt/2ooD2Xj ⠀ #fb #blog #tweet #samsjourney #knightsofbytes
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Friday, 7 April 2017
Monday, 3 April 2017
Thursday, 30 March 2017
Super Pipeline (Taskset, 1983)⠀ ⠀ Super Pipeline is a 1983 action puzzle game released for the Commodore 64. The objective is to keep a series of pipes unblocked so that water may flow through them. Enemies include saboteurs that plug up the pipes, bugs that fall from the ceiling to kill the player, and a monster that patrols the pipe in later levels. The player is armed with a gun that can kill bugs, saboteurs, as well as the monster (but only from behind), and is followed by a helper that can remove plugs and kill the smaller bugs. In later levels, a series of walls protect the enemies as they climb the ladder on the right towards the roof. A level ends when a set amount of water enters the barrel at the end of the pipe.⠀ ⠀ #fb #blog #tweet
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Saturday, 25 March 2017
Nintendo Game Watch⠀ ⠀ #fb #blog #tweet #oldadvertsrule #nintendo
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Friday, 24 March 2017
Thursday, 23 March 2017
Commodore Vic20 - The Wonder of the 1980's.⠀ ⠀ #fb #blog #tweet #commodorevic20 #vic20
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Wednesday, 22 March 2017
Monday, 20 March 2017
Cleaned up pretty decent. #c64silverlabel #c64 #commodore64 #c64breadbin #fb #tweet #blog
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Sunday, 19 March 2017
The Human Race arrived today. Only 99p on eBay but still cool. Love the music to this!! Hard as nails as well #fb #tweet #blog
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Sunday, 12 March 2017
Jimmy White's 'Whirlwind' Snooker (Virgin Games, 1991)⠀ ⠀ Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga, Atari ST and PC (later for the Sega Mega Drive). 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills.⠀ ⠀ #fb #blog #tweet
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Tuesday, 28 February 2017
Monday, 27 February 2017
ATV Simulator (Codemasters, 1987)⠀ ⠀ ATV Simulator (also known as All Terrain Vehicle Simulation) is a computer game released for the ZX Spectrum, Commodore 64 and Amstrad CPC by Codemasters.⠀ ⠀ The goal of the game is to drive your ATV through various courses which you must complete within the time limit without running out of fuel. If you crash your ATV, you can move your man to get back into the vehicle, however it will cost you precious seconds to do so. If you run out time or fuel, it is game over.⠀ ⠀ #fb #blog #tweet
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Friday, 24 February 2017
Blades of Steel (Konami, 1987)⠀ ⠀ Blades of Steel, later released in Japan as Konamic Ice Hockey (コナミック アイスホッケー Konamikku Aisu Hokkē?), is an ice hockey video game released by Konami for North American arcades in 1987, and ported to the Family Computer Disk System and Nintendo Entertainment System in 1988. All teams are fictional but based out of real Canadian and American cities. The game is known for its fast paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with Pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender.⠀ ⠀ The NES version was re-released on Nintendo's Virtual Console service on December 24, 2007. The arcade version was re-released on Microsoft's Game Room service on November 24, 2010.⠀ ⠀ #fb #blog #tweet
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Wednesday, 22 February 2017
Great new Kickstarter you should check out. Limited edition tape usb stick for extra retroness! http://ift.tt/298qRaW #fb #tweet #blog
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Saturday, 18 February 2017
Wednesday, 15 February 2017
Spotted this on Facebook and kindly asked the owner if I could share. So cool! A Commodore floppy calculator!!! #fb #tweet #blog
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Tuesday, 14 February 2017
Stumbled across this on Facebook!! C65 box! Amazing. #commodore #commodorecomputers #commodore65 #c65 #fb #tweet #blog
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