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Tuesday, 25 October 2016
Jack Attack (Commodore International, 1983)⠀ ⠀ Jack Attack is a platform action video game for the Commodore 16, Commodore Plus/4, and Commodore 64. It was published in 1983 by Commodore International for the North American and European markets.⠀ ⠀ This video game is simple to play and comes with 64 levels. Each level is laid out in a rectangular grid. The levels contain the player character, eight enemies, and a varying arrangement of bricks. The player's goal is to kill all the enemies without being killed by them.⠀ ⠀ The player character is able to push and pull bricks, which the player must use to kill the enemies. An enemy can be killed by being crushed either by the player character or a brick falling down on it or horizontally between two bricks. On the other hand, the player character dies if a brick or an enemy falls on top of it. Enemies are unable to push or pull bricks. Some levels include water, which is fatal to the player character, but safe to enemies.⠀ ⠀ #fb #tweet #blog
Thursday, 20 October 2016
Castle of Illusion Starring Mickey Mouse (Sega, 1990)⠀ ⠀ Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed by Sega and released for the Sega Genesis. An 8-bit version of the game was later released for the Master System and Game Gear. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. It was the first game in Sega's long-running Illusion video game series starring Mickey and was also a part of the second wave of games initially released for the Sega Genesis which helped seal the console's reputation within the period until the release of Sonic the Hedgehog in 1991.⠀ ⠀ Castle of Illusion was very well received by critics, especially the original 16-bit version. It was re-released in 1998 in Japan as part of the Sega Ages: Mickey Mouse & Donald Duck for the Sega Saturn, which features both Castle of Illusion and QuackShot. A remake of the game by Sega Studios Australia was released for PlayStation Network, Xbox Live Arcade and PC in September 2013.⠀ ⠀ #fb #tweet #blog
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Sunday, 16 October 2016
F/A 18 Interceptor (Electronic Arts, 1988)⠀ ⠀ The game is set in the San Francisco Bay Area. Notable landmarks include the Golden Gate Bridge, San Francisco–Oakland Bay Bridge and Alcatraz Island. The Electronic Arts headquarters in San Mateo are also depicted. The player can also take off and land from the following airfields: San Francisco International Airport, Oakland International Airport, Moffett Federal Airfield, and USS Enterprise, anchored approximately 20 miles offshore. Finally, when selecting a location to start a free flight, pressing the [0] key starts the player on uninhabited ground far away from the main game area. This is in fact supposed to be Edwards Air Force Base, a location that was not actually implemented in the final game.⠀ ⠀ Only air-to-air weapons are available, and are limited to AIM-9 Sidewinder missiles, AIM-120 AMRAAM missiles, and the M61 Vulcan Gatling gun (500 rounds). Chaff and flares are available for defense against enemy missiles.⠀ ⠀ There are six missions, enemies being referred as "terrorists". The first takes place on September 1, 1994. The player must complete a successful carrier landing in order to qualify for the missions.⠀ ⠀ #fb #tweet #blog
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Wednesday, 12 October 2016
Turtles IV: Turtles In Time (Konami, 1992)⠀ ⠀ Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is an arcade video game produced by Konami. A sequel to the original Teenage Mutant Ninja Turtles (TMNT) arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 #TMNT animated series. Originally an arcade game, #Turtles in Time was ported to the Super #Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original #NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist was released for the Mega Drive/Genesis.⠀ ⠀ Years later, the arcade version of Turtles in Time was revisited on newer consoles. A slightly altered version of the arcade game was included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare. On 5 August 2009, Ubisoft released a 3D remake of the game, #TeenageMutantNinjaTurtles: Turtles in Time Re-Shelled, available as a download for #Xbox360 via Xbox Live Arcade. A downloadable #PlayStation3 version was later released via #PlayStation Network on September 10, 2009. #FB #tweet #blog
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Sunday, 9 October 2016
The Last Ninja (System 3, 1987)⠀ ⠀ The Last Ninja contains a blend of exploration, puzzle solving and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenging his clan, and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja.⠀ ⠀ #fb #tweet #blog
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Stadium Events (Bandai, J88, NA87, EU88)⠀ ⠀ Stadium Events, known in Japan as Running Stadium, is a 1986 sports fitness game developed by Human Entertainment and published by Bandai for the Nintendo Entertainment System. This and Athletic World are the two games in the Family Fun Fitness series, designed and branded for the short-lived Family Fun Fitness mat accessory for the NES. Stadium Events allows players to compete in four different Olympic inspired sporting events, using the mat to move as they compete in running and jumping focused gameplay.⠀ ⠀ The North American (NTSC) version was recalled by Nintendo shortly after its 1987 release in order to rebrand the series. The game was re-released as World Class Track Meet and the new mat was titled the Power Pad. Original NTSC copies of Stadium Events are now considered to be among the rarest NES games, leading to high prices in the secondary video game collecting market.⠀ ⠀ #fb #tweet #blog
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Wednesday, 5 October 2016
Thing On A Spring (Gremlin Graphics, 1985)⠀ ⠀ Thing On A Spring is a side-scrolling platform/puzzle game produced in 1985 for the Amstrad CPC and Commodore 64 by Gremlin Graphics. Gameplay involves controlling a character resembling Zebedee from The Magic Roundabout through a toy factory while avoiding evil toys.⠀ ⠀ The game was written by Jason Perkins, Anthony Clarke and the graphics were by Mark Rogers, with musical score composed by Rob Hubbard, his first composition for a game. In his Zzap!64 review, Julian Rignall exclaimed, "The sound is unbelievable, I won't describe it but just wait until you hear it; words fail."⠀ ⠀ Along with Rockford from the game Boulder Dash, the Thing On A Spring character became a regular graphic element printed in the margins of Zzap!64.⠀ ⠀ Thing Bounces Back was released as a sequel in 1987, also by Gremlin.⠀ ⠀ #fb #tweet #blog
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Project Firestart (Electronic Arts, 1989)⠀ ⠀ Project Firestart is a cinematic action/adventure game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. The game features strong survival horror elements and a story with multiple paths and endings.⠀ ⠀ IGN has called it the first "fully formed vision of survival horror as we know it today," citing its balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character, feeling of isolation, storytelling through journals, graphic violence, open exploration, cut-scenes, multiple endings and use of dynamically triggered music—all of which were characteristic elements of later games in the survival horror genre. Penny Arcade has similarly described it as "the Survival Horror template in its entirety".⠀ ⠀ #fb #tweet #blog
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Tuesday, 4 October 2016
Sunday, 2 October 2016
Ranx: The Video Game (Ubisoft, 1990)⠀ ⠀ Ranx: The Video Game is a video game of action-adventure developed and published by Ubisoft , released in 1990 on Amiga , Atari ST and PC ( DOS ). This is an adaptation of the comic Italian Ranx in New York from Stefano Tamburini and Tanino Liberatore.⠀ ⠀ #fb #tweet #blog
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Moonwalker (US Gold, 1989)⠀ ⠀ Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Mega Drive/Genesis and Master System. Each of the games' stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of the musician's hits, such as Beat It and Smooth Criminal. The games, particularly the Genesis adaptation, have achieved cult status.⠀ ⠀ #fb #tweet #blog
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